MH4U is also indicative of how comfortable Capcom now is with the 3DS hardware, as this is a step up from its predecessor in terms of visual quality. This isn't a criticism but an acknowledgement of reality if previous entries didn't suit your gaming sensibilities, this one - likewise - will make little difference.įor fans, however, tweaks and familiarity will be a treat. It's also representative of the difficulties Capcom has with this franchise an eagerness to grow it in the West is curtailed by its significant success in Japan, so we see few meaningful changes as the company aims to keep millions of existing fans happy. It calls to the obsessive instincts of the player, and it's a well crafted mechanic. Alternatively you have a patchwork of equipment that's not as effective as a full set. As you start to cast your eye over enhancements you realise that a particular full set of armour needs plenty of parts, so the loop of defeating a monster multiple times ensues. First encounters with monsters inevitably come through quests, though the drops from carving up their bodies after a successful hunt merely get you started. This, once again, is a title that'll demand dozens - possibly hundreds - of hours to battle through the whole thing. It's the standard Monster Hunter template and it's now refined and functions rather like a well-oiled machine, albeit one that takes a long time to get the job done. That's all a taster, as the core of the experience is in hunting, gathering and forging. It's a way of gathering more resources, and there's even a mini resource economy specific to Palicoes for forging their weapons and armour. Two can go out on the field with you at any time, while others can be assigned as backups, carry out alternative quests, or even do a spot of fishing. The Palicoes - these cats are now companions on the hunting field rather than mere extras - can be collected, as eventually you expand to having a fairly large group at your disposal. A member of your crew runs a trading post, for example, which replaces the farm as a means of producing some vital resources, but also for trading some monster parts for others. While the basic ingredients are largely the same - you have a chef, armourer, trader - the tale of basic exploration and constructing your ship and crew is an improvement over the lacklustre effort of MH3U.īasic hub mechanics are refreshed, too, with some additions being new and others being subtle tweaks to the existing formula. As opposed to a single hub - as with Moga Village beforehand - the premise is of working with the rather cheerful Caravaneer to bring together a caravan / crew that'll explore the mystery of his artifact, a glimmering relic. Monster Hunter 4 Ultimate - MH4U from here on in - does have one immediate notable evolution over its predecessors on Wii, Wii U and 3DS, as it strives to introduce a more cohesive story and set of characters. That's wonderful for fans and arguably vital to the identity of the series, but is unlikely to attract those previously turned off by the demanding IP. All of the usual noises have been made about Monster Hunter 4 Ultimate striving for mainstream take-off in the West, yet ultimately this is a slight variation of the usual demanding blend of intense hunts, repetition and grinding. Elsewhere, however, it's a respectable success without truly flourishing, succeeding in capturing a relatively small, dedicated audience but struggling for mainstream attention. you'll need the game and the 1.1 patch on pc and then patch the game using citra.Monster Hunter is a pivotal franchise for Capcom, consistently delivering the company's biggest sales and securing its profits it's a phenomenon in Japan. i strongly recommend looking up a tutorial on how to extract your cardridge from your 3ds on PC, it became reasonably easy to do so. Note that i do NOT provide the game itself or anything illegal. In this post ill share my work for those who are interested in playing Monster Hunter 4 Ultimate in HD on PC (with Citra emulator). with just some basic knowledge of ESRGAN and its IEU tool i was able to create some amazing results, all thanks to Citra's texture dump/load feature. at some point i got a lot of help for the monsters by someone on the MH4U citra discord, where i also got lots of tips for upscaling textures. What started out as a simple playtrough of MH4U quickly became a giant upscale project i undertook pretty much all by myself.
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